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5 Cliches in Portal Fantasy that Need to Stop

Hello again!

We’re back with the old “5 cliches” blog series. Originally, I wanted to do “5 cliches about fantasy,” but fantasy is such a broad genre, I decided to focus on one specific subgenre– portal fantasy!

What is Portal Fantasy?

portal door art
(Image courtesy of Pixabay)

Portal fantasy is a subgenre of fantasy.

Specifically, portal fantasy is about the portals between different worlds.

This could include a real life world and a magical world, like in “The Lion, The Witch, and The Wardrobe.”

Or it could include multiple magical worlds, like in the Shades of Magic trilogy by V.E. Schwab.

As you might know, these are usually my favorite types of fantasy books. I love the idea that a magical universe could be right there, and all I have to do is climb into a wardrobe, or wipe the blood of a magician on my wall.

And what better way to celebrate my favorite subgenre than by making fun of it?

So without further ado, here are five cliches in portal fantasy that need to stop.

1. Portals Require a Token or Object.

(Image courtesy of Gfycat)

I guess this one is just a conventional thing. It would be difficult for the characters to jump between worlds without some sort of physical portal.

But what if the characters just got randomly sucked into the different worlds?

What if portals could crop up anywhere, and you could accidentally walk through one at any time?

Imagine if the hero has to get inside a building to defeat the villain, but a random portal shows up on the doorstep and whisks them away to a different world, at the worst possible moment.

Or if you can’t wash your hair because a stupid portal showed up in the shower and you don’t want to vanish into another realm right now.

A lot of times, portals are connected with one item or place. For example, the wardrobe in “The Lion, The Witch, and The Wardrobe.”

Other times, the portal requires some sort of token, as well as magical activation to make it work.

In the Darker Shades of Magic series, this is how magical portals work. A magician needs a token from the world they want to reach (such as a coin). Then they must smear their blood on it in order to create the portal.

What if you created a portal system that didn’t require a physical object or place? It’s a good recipe for chaos, but chaos in books is fun, right?

2. The Portal Always Works, Forever and Ever, Amen.

Dr Strange portal spell
(Image courtesy of Tenor)

This gif is from the beginning of Dr. Strange, before he learns how to use magic. Once he learns how to use portals, they never malfunction again.

So many portal fantasy books do this!

The portal to a different world is fixed in one object, place, or spell, and it never malfunctions.

Alternatively, it only malfunctions when the characters don’t believe. Like Dr. Strange struggling to open a portal, or Peter and Susan saying that there is no Narnia in the back of the wardrobe.

But once all the characters open up their narrow minds, the portal is always there, and it never stops working.

Mix it up and make your characters suffer!

Maybe the portals are finnicky, and they only work when the weather is just right and there’s 62% humidity in the air.

Maybe they can’t find the portal when they need it.

Maybe the portal is malicious and opens/closes of its own free will, just to make things harder for the heroes.

Your portals don’t have to be super faulty, but they shouldn’t always be reliable, either. If the portals are too reliable, and the hero could escape danger at any time, that makes things too easy.

We don’t worry about a character who can just leave whenever things get dangerous.

3. The Worlds Speak a Common Tongue.

When you have a story that deals with multiple different worlds, what are the chances that all of those worlds have one common language?

Especially assuming that the common language is English?

Multiple worlds means multiple languages.

I mean, Earth has over 7,100 languages that are spoken today, and that doesn’t count all of the dead languages.

There are over 1,600 languages spoken in the country of India alone.

So how come all the people in these fantasy worlds all speak a common language?

(Image courtesy of Gfycat)

The most commonly spoken languages in our world are English, Mandarin, and Spanish. Does that mean I’m trilingual, in three different “common tongues?”

Absolutely not. I am stupid and I took French in college, and proceeded to never speak it again.

The people in your fantasy world will not be fluent in the “common tongue” as well as three other regional languages.

They might know a handful of key phrases in the common language, but they would mainly speak the language of their family and village.

And there is no way that every peasant farmer would know how to speak fluent American English, in order to communicate with your main character.

So let the characters struggle with miscommunication! Let there be language barriers! Let them slowly teach each other their native languages! Please!

4. We Must Save the Portal World. But Not Earth.

Our heroes and heroines step through the portal into the fantasy world, only to watch it crumble under an evil dictator.

So they do what any world-hopping humans would do and join the war to save this alternate dimension from tyranny.

I guess this is because of their heroic nature or whatever, but frankly, if I fell into a different world and found out that this world was on the brink of collapse, I’d just leave.

The heroes from Earth save the day, and defeat the evil overlords, and free the common folk.

Then they go home.

You do realize that there are lots of problems on Earth that you could be fighting for, but you decide to travel to an alternate universe to save those people instead?

(Image courtesy of Tenor)

I know, I get it. Fantasy is about escapism. And recently, I’ve needed a lot of that in my life. I don’t want to hear any more about Earth. These days, I’m pretty sick of my fellow planet dwellers.

But where’s the sequel that shows the people from the fantasy world, coming to Earth to fight terrorists? When do the alternate dimension people show up and start toppling the human trafficking rings and destroying drug cartels and reuniting refugees with their families?

Not gonna lie, I would read that book in a heartbeat.

This section turned into a bit of a rant. But yeah.

(Image courtesy of Giphy)

It’s a pretty big cliché for all the heroes to focus more on someone else’s world, rather than their own. Then they come back to earth, put their feet up, and reward themselves with a pina colada for their hard work.

I want to see some real reasons why the people in the fantasy world can’t handle things by themselves. Why do they need Earth heroes to save them?

Or maybe a portal fantasy that focuses on anything besides saving the world.

Perhaps the fantasy world is fine, but the story centers around a family or a small group of characters who are struggling. Maybe there’s a kidnapping, or the love interest goes missing.

There’s a lot of things that could make a good story goal, besides “save the world.”

5. There is Only One Villain in the Portal World.

And last but not least, my all-time favorite of the portal fantasy clichés.

There is only one villain in this fantasy world.

Only one bad dictator in the entire world? Sign me up!

(Image courtesy of Tenor)

If you’re in the process of planning or writing a portal fantasy book, why stop at just one villain?

(And I don’t mean adding a bunch of henchmen for your main bad guy. I mean adding more dictators. More evil sorcerers. More competition for the title of villain.)

Make it a struggle for the heroes. Don’t make things too easy for them.

Plus, remember international politics– if one country has an evil dictator, they probably have several allies in other countries.

The heroes should not be fighting just one bad guy.

When it comes to fictional villains, the more the merrier. That’s what I always say.


What are some clichés you’ve noticed in portal fantasy? Do you agree with the ones on this list? Let me know in the comments!

It’s been a while since I did a clichés post, and I’m glad to be back.

As always, thanks for reading, and I’ll see you next time with a new post.

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10 thoughts on “5 Cliches in Portal Fantasy that Need to Stop

  1. Hello!

    I thought I’d read this when I saw the title since your posts are often fun and I sort of accidentally wrote a portal fantasy where the characters travel between two planets in my fantasy solar system, only I really don’t think of it as portal fantasy because it’s … just not like any portal fantasy I’ve ever read. The fact is, I can’t really say how or why, but so far, I haven’t really enjoyed any portal fantasy I’ve read and I tend to think of it as ‘boring’.

    First of all, the portal appears more than half-way through the book, and even though some of the people want to get back through it, it can’t be found! Just to let you know, it breaks every portal cliche ever. The portal just shows up in the middle of the open ocean and then vanishes. It doesn’t even “show up” exactly, in the sense it doesn’t show. They just … sail through it, and if they had missed it they would never have even known it was there. A bit too convenient, but there is a reason for that.

    My characters aren’t coming to save the new planet and won’t save the new planet. There isn’t even a villain on the new planet that affects them. They’re fleeing with a bunch of refugees from the big empire/confederation on their original world, Areaer, and instead of ending up on the planned islands of refuge, they end up in this new world. Which is not everyone’s idea of perfect.

    I do write language barriers. In this specific instance, I did not have to, because the Dolphins of Alaer are telepaths, and in my world telepathy is generally not impacted by language barriers. Admittedly, there are some problems in Alaer, but they’re mostly underwater, and the humans are barely impacted by them at all. Well, there are some problems in Alaer that impact the humans, except they aren’t problems to the native life of Alaer: the ‘year’ is twice as long as they’re used to, and they’re not sure what plants can be eaten, and things of that sort.

    1. Oh I love this! Especially the fact that the portal just appears in the middle of the ocean. I really want to read this story now XD Thanks for the comment!

      1. Thank you so much! I will try to let you know when I have a release date! I’m going to try to decide on cover reveal and launches this coming week/weekend, then dive into finishing the editing process. So I’ll try to let you know soon-ish when to expect it. The title will be Kindred of the Sea.

        Also, would you want to read an ARC? I’m trying to collect tentative ARC readers at this point.

        1. Ah, sounds so exciting! At this point, I’m completely swamped with books, so I’m not sure if I’m available to read ARCs. But if that changes, I will let you know! 😀

          1. Hi! Coming back to tell you that the Cover Reveal for my trope-twisting Portal Fantasy has happened! I’m not sure how to embed images or image URLs in comments (I’m sure there’s HTML for it, but I don’t remember the HTML at the moment), so here’s a link to my Cover Reveal post. [LINK REMOVED]

          2. Hey! Sorry, but I actually don’t allow pictures or links posted in comments, just because that encourages a lot more spam comments. I’ll leave your comment up, since I know you’re not a bot, but I’m going to take out the link.

  2. One of these days I want to write a reverse portal fantasy: instead of a human finding out that their “dead/absent” parent is actually a magic being living in another world, a magic being finds out that they’re half human, and they go to the human world to help their human parent (a homicide detective or something like that) solve crimes. They already have their magic abilities down pat, but now they have to hone their unique human skills that magic people normally lack in order to get the job done

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